Very cool twist on an old favorite. Its feels pretty weird yet fascinating having the camera move all around with the depth of the level, almost like its screaming to be on the 3DS.
I love the aesthetic as well, it does fit with how depth perception in this game is handled.
Apple placements can get a bit difficult with the camera and area space you have, appearing near the walls at times, and while that is how snake worked, the changes in control here (aka the snake making circular movements instead of grid movements) makes it all the more harder.
I have not gotten 30 apples sadly, but i'm engaged enough to keep playing for that milestone, this game is pretty solid!